> For the complete documentation index, see [llms.txt](https://tiny-swords.gitbook.io/tiny-swords/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tiny-swords.gitbook.io/tiny-swords/undefined-6.md).

# 𝐇𝐎𝐖   𝐓𝐎   𝐏𝐋𝐀𝐘

**Players start the game by paying 20 MATIC. In return, they receive a Level 1 Tower, a Level 1 King, and a Tiny Storage. Within the game, soldiers embark on daily expeditions to bring loot to the kingdom. These loot items are vital for the kingdom's development and must be sent to the cities to be sold.**

**As the King sends the loot to the cities with his ships, naval battles may occur during this process. Naval battles require strategic planning and ship reinforcement, and success not only increases the kingdom's income but also weakens the enemy's power. After 24 hours, the ships return full of gold, further strengthening the kingdom.**

**However, it's important to remember that your kingdom has a storage capacity, and exceeding this capacity leaves your kingdom vulnerable to goblin invasions. Therefore, managing and upgrading storage capacity is crucial. Additionally, training advanced soldiers and establishing strategic defense systems are vital to strengthening your kingdom.**

**Finally, when your kingdom reaches its highest level, you have the chance to invade other kingdoms. This provides an opportunity to expand your kingdom's power and dominance, taking your kingdom's victory to new heights.**

<figure><img src="/files/RfBlWohdhpy8zuRewg1H" alt=""><figcaption></figcaption></figure>
